Game Designer • Composer • Programmer • Software Engineer
Fifth-year student at UCF studying Digital Media - Game Design with a programming focus and a Computer Science minor. Graduating May 2026.
A lifelong passion for games and simulations led me to Interactive Media, where I blend creativity, technical expertise, and musical composition. As a game designer, composer, programmer, and software engineer, I take pride in building systems that are both art compelling and technically robust behind the scenes.
Won 1st at UCF GDK Summer Jam 2025 with Campfire Cryptid
Built core systems for Fearosis, Reconnection, and more
Created original soundtracks and music for multiple game projects
My portfolio includes mobile games, 3D platformers, turn-based RPGs, and survival horror titles. Each project has refined my skills in game design, software engineering, programming, music composition, rapid prototyping, team collaboration, and shipping polished games on tight deadlines.
Whether designing game mechanics, composing music, architecting systems, optimizing performance, or coordinating with designers and artists, I am dedicated to delivering exactly what the team needs. I thrive on solving technical challenges and building robust, creative solutions.
Tools and technologies I work with
C#
C++
Java
Python
Unity
Unreal Engine
GitHub
VS Code
Visual Studio
JetBrains
Office
HTML
CSS
JavaScript
Reach out to me! I'd love to hear from you.