Game Developer • Programmer • Problem Solver
Fifth-year student at UCF studying Digital Media - Game Design with a programming focus and a Computer Science minor. Graduating May 2026.
A lifelong passion for games led me to Game Design, where I blend creativity with technical architecture. I take pride in building experiences that are both visually compelling and rock-solid under the hood.
Won 1st at UCF GDK Summer Jam 2025 with Campfire Cryptid
Built core systems for Fearosis, Reconnection, and more
Unity/Unreal C++, APIs, cloud services, etc.
My portfolio includes mobile games, 3D platformers, turn-based RPGs, and survival horror titles. Each project has refined my skills in rapid prototyping, team collaboration, and shipping polished games on tight deadlines.
Whether architecting systems, optimizing performance, or coordinating with designers and artists, I am dedicated to delivering exactly what the team needs. I thrive on solving technical challenges and building robust solutions.
Tools and technologies I work with
C#
C++
Java
JavaScript
Python
Unity
Unreal Engine
GitHub
VS Code
Visual Studio
Office
HTML
CSS
Highlights from my portfolio
Producer & Lead Programmer
1st place at UCF GDK Summer Jam 2025. Survival horror with dual-timer mechanics and Scriptable Object architecture.
Lead Programmer
Monster pandemic simulator with A* pathfinding, dynamic upgrade trees, and secure saves. Being developed on Android.
Lead Programmer
D&D-inspired turn-based RPG in Unreal Engine. Custom combat system with Blueprint extensibility for designers.
Lead Programmer
Supernatural detective puzzle game for JackSepticEye Game Jam. OOP architecture with dual-world mechanics.
Programmer & Composer
Rhythm minigame for Limbitless Solutions' Super Bionic Bash. Unreal Quartz Clock system with original music composition.
Reach out to me! I'd love to hear from you.