Work Experience

Professional roles and key accomplishments

  • Head or Tail Studios

    Head or Tail Studios

    Position: Lead Gameplay and Systems Engineer

    Leading systems architecture and gameplay programming for an indie game studio developing mobile and PC titles.

    Key Responsibilities:

    • Designed 10+ core gameplay/systems modules across 2 projects, defining ~95% of the technical design surface area (data flow, extensibility points, and implementation standards)
    • Document and implement 60+ scripts containing 2,500+ lines of code with automated tests/tools for 65+% of gameplay code, reducing designer implementation time by 25%
    • Planned sprint milestones for 3 engineers and unblocked 5 high-priority issues/week
    • Set coding standards and conducted reviews for a 3-person engineering team, improving consistency and reducing regressions

    Studio Projects:

    • Fearosis - Monster pandemic simulator for Android
    • Deadtective - Supernatural detective puzzle game

    Development Metrics:

    60+
    Scripts Created
    2,500+
    Lines of Code
    50+
    Commits Made
    2
    Games Developed

    Team: Indie Studio

    Role: Lead Gameplay and Systems Engineer

    Duration: August 2025 - Present

    Engine: Unity 6

    Skills: Systems Architecture, Technical Leadership, Unity C#, Mobile Development, Documentation, Code Review, Gameplay Programming

  • Gamers Inc.

    Gamers Inc.

    Position: Front of Store Team Member

    Customer-facing retail role in video game specialty store, combining business operations with in-depth gaming industry knowledge.

    Key Responsibilities:

    • Provided product guidance across console/PC accessories and trade-ins
    • Became familiar with gaming hardware and the effects that has on video game production and maintenance
    • Handled 30-40 customer interactions/shift
    • Performed inventory counts for 500+ SKUs with >99% accuracy

    Team: Retail Team

    Role: Front of Store Team Member

    Duration: August 2025 - Present

    Industry: Video Game Retail

    Skills: Customer Service, Industry Knowledge, Team Collaboration, Business Operations, Product Expertise, Hardware Knowledge

  • Mystical Die Studio

    Mystical Die Studio

    Position: Sole Programmer and Mechanics Lead

    Leading all programming efforts for an indie game studio specializing in turn-based RPG development in Unreal Engine.

    Key Responsibilities:

    • Implemented 3 gameplay systems (combat, grid-movement, dialogue) using C++ and blueprints
    • Created detailed documentation for 20+ scripts and blueprints, enabling designers to build 10+ features without engineering support
    • Ran weekly training sessions, supported 7 designers/artists, resolved 5+ support requests/week with a 3 hr average turnaround
    • Exposed systems to designers via Blueprint-extensible APIs, cutting engineering involvement per new feature from full implementation to targeted review-only (<35%)
    • Ran extensive profiling and debugging on all new features in weekly builds

    Studio Projects:

    • Reconnection - D&D-inspired turn-based RPG with C++ combat systems

    Development Metrics:

    20+
    Scripts/Blueprints
    250+
    Lines/Nodes
    25+
    Commits Made
    1
    Game In Progress

    Team: Indie Studio

    Role: Sole Programmer and Mechanics Lead

    Duration: August 2025 - Present

    Engine: Unreal Engine 5

    Skills: Unreal C++, Blueprints, Technical Documentation, System Design, Turn-Based Combat, Team Collaboration, Solo Development

  • Limbitless Solutions

    Limbitless Solutions LLC

    Position: Assistant Scholar

    Contributed to innovative accessibility-focused game development for children with limb differences as part of Limbitless Solutions' mission to empower through technology.

    Key Responsibilities:

    • Built and integrated player-facing mechanics in Unreal as part of a 25+ person interdisciplinary team; delivered changes on tight playtest deadlines
    • Translated playtest feedback from Bionic Kids into concrete gameplay changes (controls clarity, pacing, feedback/UI), improving moment-to-moment readability and engagement
    • Shipped weekly iteration builds and partnered with design to rapidly scope, implement, and validate changes in short loops

    Team: Collaborative

    Role: Assistant Scholar

    Duration: May 2025 - July 2025

    Engine: Unreal Engine 5

    Skills: Unreal Engine, Team Collaboration, Accessibility Design, User Feedback Integration, Iterative Development, Game Training Systems

Education

Academic background and specializations

  • University of Central Florida

    University of Central Florida

    Degree: Bachelor's Degree

    Major: Digital Media - Game Design

    Focus: Systems Programming / Engineering

    Minor: Computer Science

    Expected Graduation: May 2026

    Academic Highlights:

    • Admitted through UCF's prestigious Top Ten Knights Guaranteed Admission Program
    • Awarded Bright Futures Florida Academic Scholars scholarship with 100% tuition coverage
    • Recipient of Pegasus Silver Scholarship for academic excellence
    • Made President's Honor Roll for 5 consecutive semesters (4.0 Semester GPA)
    • Member of UCF Marching Knights for four years, achieved Section Leadership position
    • Won 1st place at UCF Game Development Knights Summer Game Jam 2024
    • Mentored 2 students in Unity game development for Game Development Knights club
    • Served on staff for UCF's Esports team, supporting competitive gaming operations
    • Led programming efforts on multiple semester-long collaborative team projects
    • Developed expertise in Unity, Unreal Engine, C++, Java and C# through coursework and projects

    Relevant Coursework:

    • Intermediate Game Development
    • Data Structures & Algorithms (Computer Science)
    • Object-Oriented Programming
    • Game Workshop
    • Game Performance & Optimization
    • Unity Tools and Plugins
  • Indian River State College

    Indian River State College

    Program: Dual Enrollment - Engineering

    Duration: January 2021 - May 2021

    Program Focus:

    • Enrolled in Engineering track to explore STEM foundations
    • Completed General Education Program (GEP) requirements before university
    • Gained early exposure to college-level coursework and expectations
    • Developed time management skills balancing high school and college classes
    • Became acclimated to college life and academic rigor while still in high school
    • Built strong foundation for transition to University of Central Florida

    Key Achievements:

    • Successfully completed college credits while maintaining high school obligations
    • Reduced time-to-degree at UCF by completing prerequisite courses early
    • Demonstrated academic initiative and readiness for higher education
    • Explored engineering discipline before committing to game design specialization